Marking 20 years since the legendary game first launched across the Atlantic, giving players everywhere the tools to feel like rock legends. Not literally, but try convincing anyone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Every sequence corresponded to particular chords, producing the feel of an authentic performance.
The studio previously experimented in the music genre before partnering with RedOctane, which was purchased by Activision in 2006. Collaboratively, they established the groundwork for a surprising massively profitable series which made a significant impact for many of the artists featured, introducing classic groups to millions of younger players.
A former executive, ex-chief operating officer from the developer, remembers the initial budgetary hurdles in securing the recordings – even though the first two games mostly used cover versions.
“We reproduced every song because the cost prohibitive,” he says. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. However, when the game became a hit, album purchases airtime were going up, everyone wanted to be in.”
He adds: “Among the amazing things was the number of mothers and fathers got in touch expressing gratitude for introducing their children to the songs they adored. It evolved into an intergenerational phenomenon.”
Timeless Music Finds Younger Fans
Northern Irish blues-rock band the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series revived older hits to the forefront: “The game provided a bigger, new demographic. Typically this had been seen as music that was past it, however once it got included in the game and teenagers were finding it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It provided our catalog renewed popularity.”
At that time, the band's first record was still not available in the US, meaning the game served as a primary platform of discovery for the group during their US tour opening for the rock giants. “The roadies had on the song on the tour bus, and some of them knew us thanks to the game,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on their music collections and related stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the band more money compared to their studio albums. It sold more than 500,000 units upon release, and sales of Aerosmith’s music rose of up to 40% during an era as the industry faced decline.
The series still motivates quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult even in expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. The streamer stated it took months of practice to accomplish.
“Guitar Hero is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you should use actual weapons and go to war,” says musician Herman Li.
DragonForce had already completed a successful tour before Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I recall our distributors informing us that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure via the game proved so vast that it has risked eclipsing all other the band has done. Last year, the song featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.
Enduring Legacy from the Plastic Guitar
The best promotion, be it for cars, clothes or video games, goes further than selling something – it inspires a desire. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to create songs, and they wanted to use technology to allow people to participate”.
Most of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring spin-offs like DJ Hero, including a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Games such as Clone Hero and Fortnite Festival have kept the community alive, and there’s set to be something from the founders in development. Recently formed developers has begun production on their first music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome another game following Guitar Hero?
“Our team believed such titles might become similar to sports games where you can update every year,” he remarks. “With abundant fresh tracks it could remain perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”